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Labs

Labs are your production side of the business. Build one at an airport you control and it makes product on its own, even while you are away, dropping it into the stash there for you to fly out and sell. The Lab tab unlocks at Level 16.

What you can make

There are four products, each unlocking deeper into the game and worth more than the last:

ProductUnlocks atBuild costNotes
WeedLevel 16$5,000Cheap and steady, the place to start.
CocaineLevel 25$20,000High value.
MethLevel 34$40,000Strong value, lighter units.
MDMALevel 36$60,000High value. Needs a European safe house at the airport.

Building a lab

To build, a few things have to line up:

You can run as many labs as you can fund, spread across different airports.

How production works

Labs are passive income. Set them up, then come back and ship what they have made. The catch is upkeep (below), so build to what you can actually sell.

Upgrading

Each lab has three tiers. Upgrading makes each batch bigger but also raises the upkeep. A weed lab, for example, goes from 2 units a batch at tier 1, to 4 at tier 2, to 8 at tier 3. Upgrade costs climb with each tier, so grow a lab once it is reliably paying for itself.

Upkeep

Every lab charges a running cost each time a batch finishes, taken from your cash automatically. The bigger and higher-tier the lab, the higher the upkeep.

Upkeep is charged whether or not you have sold anything. If your cash is short, the rest becomes debt, and your next payout clears it first. Labs do not shut off when you cannot pay, so do not build more than you can keep selling.

Boosting production

Three things make your labs produce more, and they stack:

Selling what you make

Lab output sits in the stash at the lab's airport. To turn it into cash, hit Dispatch on the lab and send it to a buyer, either flying it yourself or handing it to a smuggler. You do not even need to be at the lab to send a smuggler. From there it is the usual trading flow. See the Cargo guide for dispatching and the Economy guide for where to sell it.

The numbers in this guide reflect the current build and can shift with balance updates.