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Labs & Production

Labs let you make your own product instead of buying it to trade. A lab is a physical site you build at an airport. Once it is running it produces on its own in the background, dropping finished product into that airport's stash for you to fly out and sell. Labs are also the strongest way to hold ground, because an airport with your lab on it cannot be taken from you.

A few things up front, because they trip people up:

Building a lab

The Lab tab unlocks at Level 16. To build, pick an airport you have discovered and pay the build cost. You choose the airport for each lab, and you can run more than one.

There are four separate production lines, each unlocking at a higher level. Later lines make higher-value product, but they cost more to build, cost more to run, and turn out fewer units per batch. In the app each line is a tab along the top of the Lab screen.

Production lineUnlocks atProfile
First lineLevel 16Cheapest to build and run, highest volume, lowest value per unit
Second lineLevel 25Higher value, higher running cost
Third lineLevel 34Higher value again, lower volume
Fourth lineLevel 36Highest value per unit, lowest volume, highest running cost, and needs a safe house (see below)

Each line can be upgraded through three tiers. Every upgrade costs cash and raises both how much the line makes per batch and how much it costs to run.

How production works

Running costs

A lab is not free money. Every completed batch charges a cash running cost, which is roughly a fifth of what the batch is worth. Higher tiers and later lines cost a lot more to run than the entry line does.

If you cannot cover a lab's running cost from cash, the shortfall is added to your debt. A line that produces something you never sell will quietly drain you, so only run what you can move.

Offline progress

Getting product to market

Everything a lab makes waits in the stash at that airport until you move it. You have two ways to sell it:

Either way, product sells at the destination's market price, so it pays to know where your product is worth most. See the Economy & Trading guide for prices and the Crew & Smugglers guide for dispatching.

Labs and territory

A lab is a fortress for the airport it sits on:

See the Rivals & Territory guide for how influence and hold tiers work.

The safe house requirement

The fourth and highest production line only runs while you own a safe house at the same airport. If you sell that safe house out from under it, the line quietly pauses until you own one there again. The other three lines have no such requirement.

The numbers in this guide reflect the current build and can shift with balance updates.