Help & Guides

Guides

Getting Started

Fly your own aircraft from the start, connect to MSFS, and install the EFB tile by hand if it does not show up.

Missions

The mission board, tiers, distance and region unlocks, accepting and flying a run, and the bonuses that change what it pays.

Map

Reading the live map: your aircraft, airports and the airport panel, travelling between airports, territory rings, and the crew, fleet and lab layers.

Hangar & Aircraft

The six aircraft classes, renting vs buying, runway requirements, mapping your MSFS aircraft, and managing your fleet.

Cargo

Aircraft holds vs airport stashes, where cargo comes from, loading, unloading and dispatching goods, and tracking deliveries.

Showroom

Buying aircraft, browsing by class, the purchase flow, the free starter, and adding your own custom aircraft for DLC and mods.

Economy & Trading

The unlock ladder, price zones, buying low and selling high, daily caps, hot markets, and trading through your crew.

Labs

Producing your own product: the four drugs, building at an airport you control, batches and upkeep, upgrades, and production boosts.

Crew & Smugglers

Recruit crew, dispatch them on cargo runs, and understand pay, interception risk, and remote trading.

Rivals & Territory

Influence and control, building territory, winning turf wars, rival attitudes, hits, and territory bonuses.

Multiplayer

The Network: share a route as a line, fly a friend's exact route together or on your own time, and compete on per-route score boards.

Crashes, Landings & Penalties

How FS Kingpin decides you crashed, what it costs by tier, and why you should leave MSFS crash detection off.