Guides
Getting Started
Fly your own aircraft from the start, connect to MSFS, and install the EFB tile by hand if it does not show up.
Missions
The mission board, tiers, distance and region unlocks, accepting and flying a run, and the bonuses that change what it pays.
Map
Reading the live map: your aircraft, airports and the airport panel, travelling between airports, territory rings, and the crew, fleet and lab layers.
Hangar & Aircraft
The six aircraft classes, renting vs buying, runway requirements, mapping your MSFS aircraft, and managing your fleet.
Cargo
Aircraft holds vs airport stashes, where cargo comes from, loading, unloading and dispatching goods, and tracking deliveries.
Showroom
Buying aircraft, browsing by class, the purchase flow, the free starter, and adding your own custom aircraft for DLC and mods.
Economy & Trading
The unlock ladder, price zones, buying low and selling high, daily caps, hot markets, and trading through your crew.
Labs
Producing your own product: the four drugs, building at an airport you control, batches and upkeep, upgrades, and production boosts.
Crew & Smugglers
Recruit crew, dispatch them on cargo runs, and understand pay, interception risk, and remote trading.
Rivals & Territory
Influence and control, building territory, winning turf wars, rival attitudes, hits, and territory bonuses.
Multiplayer
The Network: share a route as a line, fly a friend's exact route together or on your own time, and compete on per-route score boards.
Crashes, Landings & Penalties
How FS Kingpin decides you crashed, what it costs by tier, and why you should leave MSFS crash detection off.