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Cargo

The Cargo tab is your stockpile and logistics hub. It shows every bit of contraband you are holding, where it is, and lets you move it around and send it out to sell. It is the fifth tab in the left sidebar and is open from the start. It comes into its own once you are trading and producing your own goods, rather than just flying missions.

The two places cargo lives

Your goods are always in one of two places:

Holds are capped by the aircraft. Stashes are not. So a stash is where you build up a load, and the hold is what actually flies.

What the screen shows

The Cargo tab is split into three sections:

Where cargo comes from

Mission cargo is handled separately. When you accept a mission, that load is locked to the mission until you deliver it. See the Missions guide.

Moving and sending cargo

Each aircraft card has up to three actions:

Loading and unloading only work when you are at that aircraft's airport. You also cannot move cargo that is locked to an active mission or already out for sale: finish or abandon that first.

Weight and capacity

Cargo is shown in kilograms, with the pound equivalent next to it so it lines up with MSFS, which displays weights in pounds. A hold reads something like 850 / 1,500 kg (1,874 / 3,307 lb), and big loads roll up into tonnes. Each aircraft has a maximum it can carry, and the hold bar shows how much is loaded against the capacity. You cannot load past the limit: the loader caps the amount and blocks anything that would tip you over, so heavier loads need a bigger plane. See the Hangar guide for how much each class carries.

Tracking a delivery

Once a run is dispatched, it appears under IN FLIGHT with the pilot, the route, the goods on board, and a progress bar that advances in real time. The payout lands when it arrives. You can also watch crew runs move across the Map.

The numbers in this guide reflect the current build and can shift with balance updates.