Multiplayer beta
Multiplayer is a separate online mode you can jump into from the main menu, and it runs alongside your single-player career without changing it. It has its own wallet, its own rank, and its own hangar, so you start fresh and build up a reputation with other players. Team up as a crew, share aircraft, fly jobs together, and climb the boards.
Getting in
Open multiplayer from the menu and you are dropped into the multiplayer shell. You need to be online for it to talk to other players. Everything here is kept apart from your single-player save: your multiplayer money, rank, and aircraft live in their own space, and nothing you do in multiplayer spends your single-player cash or touches your career.
Crews
A crew is your group of players. Start one and you get an invite code to share, or join a friend's crew by pasting theirs. The crew has a roster, a shared home base, and a name, tag, and colour that show up next to your callsign. If a code leaks, the owner can rotate it to a fresh one, and the owner can remove a member from the roster. Everything a crew earns and flies feeds the crew's standing on the boards.
The shared hangar
The Hangar has a Personal and a Crew view. The Crew view is the shared hangar: the set of aircraft your crew owns together. Buy an aircraft for the crew from the Showroom's Crew view and it lands in the shared hangar for everyone. See The crew stash below for how the crew pays for them.
From there, any crewmate can pull their own free copy to fly. There is no lock and no queue. Everyone flies their own copy of the plane, at the same time if they want, so a single aircraft the crew bought can put the whole crew in the air. A copy you pulled from the crew hangar is yours to fly but not to sell, so nobody can flip crew planes for cash. It is the cheapest way to get a big crew into capable aircraft fast: one person buys, everyone flies.
Jobs and crew runs
Multiplayer has its own jobs board. Accept a solo job, fly it, and land it to earn multiplayer money and rank. Alongside the solo jobs, your crew shares a crew run.
A crew run is one big haul from your crew base to a single destination, too heavy for one plane, so it is split into several shares. Here is how it works:
- Each crewmate claims a share and flies their own copy of the route in their own aircraft. You fly it on your own time, and several of you can be in the air on it at once.
- Shares are first come, first served. Two people cannot take the same share, and if you drop or crash a share you claimed, it opens back up for the crew.
- Your crew works one crew run at a time, so there is always one to chip away at together.
- When every share has been delivered, the run is complete: you earn for the share you flew, the crew stash gets a bonus for finishing it together, and a fresh haul appears for the crew to take on next.
You still fly every share yourself, so a crew run is a shared goal you all pull toward rather than a flight you share a cockpit on. Track progress and see who has flown what on the Crew Runs tab.
The crew stash
As your crew flies, money builds up in the crew stash, the crew's shared pot. A share of each member's run, plus a bonus for finishing crew runs, goes into it, so the more the crew flies together the more the stash grows. You can see it in the top bar.
We are wiring the stash up to buy aircraft for the crew, so the money the crew earns together pays for the planes the crew flies together. When that lands, buying for the crew garage will come out of the stash instead of one member's own wallet. Like everything in the multiplayer beta, expect this to keep changing.
Your aircraft in multiplayer
To fly a run in multiplayer you need to own the aircraft in multiplayer. There are no rentals here. Buy one from the multiplayer Showroom, or pull a free copy from the crew hangar as above. If you fly an add-on or modded aircraft that multiplayer does not recognise, open the Hangar and use Assign to map it to a catalog aircraft, the same way the single-player Hangar does. See the Hangar & Aircraft guide for how mapping works.
The live map
While you are flying with location sharing turned on, crewmates and nearby players can see you on a live map, and you can see them. Positions are approximate, not pinpoint, and only shared while you are in the air. You can turn location sharing off in settings at any time. See the Privacy Policy for exactly what is shared.
Leaderboards and crew ranks
Your runs feed the boards. There is a players' leaderboard and a crew rankings board that ranks crews by what they have flown and earned together, so a crew that flies a lot climbs. Other players see your callsign, faction, and rank next to your contribution, and your crew's name and colour alongside it.
Territory
Completing runs builds territory for your crew: a cosmetic claim over the places you fly through, shown as crew markers on the map. It is a way to leave your crew's mark on the world and see which crews are active where. Territory is part of what may be reset while multiplayer is in beta.
What other players see
Other players only ever see the callsign you chose, your faction, your rank, your crew details, your contribution totals, and, if you turn location sharing on, your approximate position while flying. They never see your licence key, your email, or your single-player career. See the Privacy Policy for the full picture. Multiplayer is for players 18 and over, and you are responsible for the callsign and crew name you choose.